Home Contents Search

Center For Educational Game in Humanity

Premium 5
Premium 6
Premium Domains
Premium 2
Premium 3
Premium 4
Rare domains
cities_realestate
Similar   Websites
education_sites
entertainment_sites
games
misc_sites
LLLL.com Site
Acronym 2
Acronym 4
Acronym 5
Acronym 6
Acronym 7
Acronym 8
Acronym 9
Acronym 10
Acronym 3
Brandable sites
Pin Yin sites
service_sites
technology
Acronym sites
Payment Options
About Our Office

Center For Educational Game in Humanity

Educational games are games; board and card games, including video games that have been specifically designed to teach people about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play.
Board games
A board game is a game played with counters or pieces that are placed on, removed from, or moved across a "board" (a premarked surface, usually specific to that game). Examples of educationally-designed board games include BEDMAS and Brain Chain.


Card games
An educational card game is any game using playing cards, either traditional or game-specific. Generally these games expand concepts, such as the food chain, set matching, etc.


Video and PC games
Some people call these types of games edutainment because they combine education and entertainment. Closely related to the use of educational games is the use of what is known as Serious games. An educational computer game can be defined as an electronic medium with all the characteristics of a gaming environment that have intended educational outcomes targeted at specific groups of learners. A closely related concept is Digital Game-Based Learning, which combines serious learning and interactive entertainment in a fun, engaging and highly exciting medium.

Computer games can aid the development of proficiency by allowing users to interact with objects and manipulate variables. They are said to be particularly effective when designed to address a specific problem or teach a certain skill in curriculum subjects, where specific objectives can be stated and when deployed selectively within a context relevant to the learning activity and goal.

Simple types of games can be designed to address specific learning outcomes such as recall of factual content. For instance, the Nobel Prize Foundation website uses on-line games to aid children in understanding the discoveries made by its laureates by cleverly embedding the scientific knowledge as part of the game environment.

Other genres of games can enhance the teaching of life skills in students such as financial planning or political knowledge. In the online youth platform TakingITGlobal, a game called "Aiyiti - The Cost of Life" enables the player to assume the roles of family members living in rural Haiti. During the course of the game, the player has to choose life's choices such as whether to send the children to school, which job to work, the level of medical care and quality of life. The aim is to prosper, be educated and boost the household income over a period of time.

To aid in educating students and adults about the finer details of the different political systems, numerous companies have developed simulations that immerse the player into different political systems by forcing them to make realistic political decisions. These games vary from running an actual election campaign, like the games from TheorySpark, to games that allow the player to make the day-to-day decisions of running a country, as seen in Democracy. These types of games appeal to students, educators and adults alike.


Examples
There are many educational games. Games that parents and teachers play with children can often have some kind of educational value. Some examples include:

Arcademic Skill Builders
Big Brain Academy: Wii Degree
The ClueFinders
e@Leader Online Training Program
eduProfix
Gamequarium
GCompris
Gizmos & Gadgets
JumpStart
President Forever 2008 + Primaries
Quest Atlantis
Reader Rabbit
Storybook Weaver
Urban Jungle
Zoombinis
Most of these types of games target young user from the ages of about three years to mid-teens; beyond the mid-teens, subjects become so complex (e.g. calculus) that teaching via a game can be impractical. Numerous subgenres exist, each for a different field, such as math games or typing games.

Notable games in the genre include the Carmen Sandiego series, Mavis Beacon Teaches Typing, and the Oregon Trail series.

Programming games like Robocode and Core War may also be put in the educational category.

A somewhat less serious approach to the genre is typified by the typing tutor The Typing of the Dead.


Magazines
Often gaming and education magazines devote a yearly issue to the topic.

Education World
Games Quarterly
Home Education Magazine

Educational Gaming is a learning methodology based on the premise that today's learners have changed in fundamental ways from learners in the past. Students today demand engagement and expect to learn through discovery and inquiry. They do not want to be "told" but instead, they want to construct their own knowledge directly by "doing."

Well designed educational games create environments where primary learning takes place. Most games used in schools in the past have been utilized for review or what teachers and trainers alike have dubbed "drill and kill." Looking to games as content reinforcement limits the potential for this type of interactivity to transform today's classrooms-both face to face and online, in small classes and in the large lecture format.

As educators, we have the opportunity to radically transform K-16 learning environments by combining the disparate pedagogical techniques-such as problems-based, case-based, and collaborative learning-that many instructors are already using into one methodology. Educational gaming allows us to combine serious learning with interactive environments to create effective and efficient learning for our students.

Educational games can be intrinsically motivating. Well designed games are engaging, innovative, relevant, and exciting, and match the ways in which today's students think, learn, and view the world. The Center for Educational Gaming in the Humanities (CEGH) exists to offer guidance to instructors about when and how it is appropriate to integrate games into the learning process.
 

horizontal rule

RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free accounts and more than one million paid member accounts, RuneScape is rated among the most popular online games in the world. More than five million unique players access their accounts to play RuneScape at least once per month. RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources. One of the best website that discussed various gamers' issues is IJFG.com IJFG.COM Internet Junction For Gamers  Internet Junction For Gamers, Runescape Market and More IJFG.COM This site has Jokes, Pranks, Runescape and other cool games at IJFG.COM. RuneScape is set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest", where players control character representations of themselves. As with most massive multiplayer online roleplaying games (MMORPG), there is no overall objective or end to the game. Players explore, form alliances, perform optional tasks, and complete quests for rewards and to build character's skills.  Internet Junction For Gamers, Runescape Market and More. IJFG.com IJFG.com RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided into several different kingdoms, regions, and areas. Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players. Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games. Internet Junction For Gamers, Runescape Market and More IJFG.COM IJFG.com

Contact Information

Call our office today to set up an appointment. Learn more about how we can help you, and learn more about the other services that we can offer you. All messages we receive will be answered as soon as possible. We look forward to hearing from you.

Electronic mail
General Information:
 

Copyright © 2007 LLLH.com                    Powered by Engineer Partner The One Stop Outsource