Center For Educational Game in Humanity
Educational games are games; board and card games, including video games that
have been specifically designed to teach people about a certain subject, expand
concepts, reinforce development, understand an historical event or culture, or
assist them in learning a skill as they play.
Board games
A board game is a game played with counters or pieces that are placed on,
removed from, or moved across a "board" (a premarked surface, usually specific
to that game). Examples of educationally-designed board games include BEDMAS and
Brain Chain.
Card games
An educational card game is any game using playing cards, either traditional or
game-specific. Generally these games expand concepts, such as the food chain,
set matching, etc.
Video and PC games
Some people call these types of games edutainment because they combine education
and entertainment. Closely related to the use of educational games is the use of
what is known as Serious games. An educational computer game can be defined as
an electronic medium with all the characteristics of a gaming environment that
have intended educational outcomes targeted at specific groups of learners. A
closely related concept is Digital Game-Based Learning, which combines serious
learning and interactive entertainment in a fun, engaging and highly exciting
medium.
Computer games can aid the development of proficiency by allowing users to
interact with objects and manipulate variables. They are said to be particularly
effective when designed to address a specific problem or teach a certain skill
in curriculum subjects, where specific objectives can be stated and when
deployed selectively within a context relevant to the learning activity and
goal.
Simple types of games can be designed to address specific learning outcomes such
as recall of factual content. For instance, the Nobel Prize Foundation website
uses on-line games to aid children in understanding the discoveries made by its
laureates by cleverly embedding the scientific knowledge as part of the game
environment.
Other genres of games can enhance the teaching of life skills in students such
as financial planning or political knowledge. In the online youth platform
TakingITGlobal, a game called "Aiyiti - The Cost of Life" enables the player to
assume the roles of family members living in rural Haiti. During the course of
the game, the player has to choose life's choices such as whether to send the
children to school, which job to work, the level of medical care and quality of
life. The aim is to prosper, be educated and boost the household income over a
period of time.
To aid in educating students and adults about the finer details of the different
political systems, numerous companies have developed simulations that immerse
the player into different political systems by forcing them to make realistic
political decisions. These games vary from running an actual election campaign,
like the games from TheorySpark, to games that allow the player to make the
day-to-day decisions of running a country, as seen in Democracy. These types of
games appeal to students, educators and adults alike.
Examples
There are many educational games. Games that parents and teachers play with
children can often have some kind of educational value. Some examples include:
Arcademic Skill Builders
Big Brain Academy: Wii Degree
The ClueFinders
e@Leader Online Training Program
eduProfix
Gamequarium
GCompris
Gizmos & Gadgets
JumpStart
President Forever 2008 + Primaries
Quest Atlantis
Reader Rabbit
Storybook Weaver
Urban Jungle
Zoombinis
Most of these types of games target young user from the ages of about three
years to mid-teens; beyond the mid-teens, subjects become so complex (e.g.
calculus) that teaching via a game can be impractical. Numerous subgenres exist,
each for a different field, such as math games or typing games.
Notable games in the genre include the Carmen Sandiego series, Mavis Beacon
Teaches Typing, and the Oregon Trail series.
Programming games like Robocode and Core War may also be put in the educational
category.
A somewhat less serious approach to the genre is typified by the typing tutor
The Typing of the Dead.
Magazines
Often gaming and education magazines devote a yearly issue to the topic.
Education World
Games Quarterly
Home Education Magazine
Educational Gaming is a learning methodology based on the premise that today's
learners have changed in fundamental ways from learners in the past. Students
today demand engagement and expect to learn through discovery and inquiry. They
do not want to be "told" but instead, they want to construct their own knowledge
directly by "doing."
Well designed educational games create environments where primary learning takes
place. Most games used in schools in the past have been utilized for review or
what teachers and trainers alike have dubbed "drill and kill." Looking to games
as content reinforcement limits the potential for this type of interactivity to
transform today's classrooms-both face to face and online, in small classes and
in the large lecture format.
As educators, we have the opportunity to radically transform K-16 learning
environments by combining the disparate pedagogical techniques-such as
problems-based, case-based, and collaborative learning-that many instructors are
already using into one methodology. Educational gaming allows us to combine
serious learning with interactive environments to create effective and efficient
learning for our students.
Educational games can be intrinsically motivating. Well designed games are
engaging, innovative, relevant, and exciting, and match the ways in which
today's students think, learn, and view the world. The Center for Educational
Gaming in the Humanities (CEGH) exists to offer guidance to instructors about
when and how it is appropriate to integrate games into the learning process.

RuneScape is a Java-based
MMORPG operated by Jagex Ltd. With over nine million active free accounts and
more than one million paid member accounts, RuneScape is rated among the most
popular online games in the world. More than five million unique players access
their accounts to play RuneScape at least once per month. RuneScape offers both
free and subscription content and is designed to be accessible from any location
with an Internet connection and to run in an ordinary web browser without
straining system resources. One of the best website that discussed various
gamers' issues is IJFG.com IJFG.COM
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For Gamers, Runescape Market and More IJFG.COM This site has Jokes, Pranks, Runescape and other cool games at IJFG.COM. RuneScape is set in a medieval
fantasy world, similar to "Guild Wars" or "EverQuest", where players control
character representations of themselves. As with most massive multiplayer online roleplaying games (MMORPG), there is no overall objective or end to the game.
Players explore, form alliances, perform optional tasks, and complete quests for
rewards and to build character's skills.
Internet Junction For Gamers, Runescape Market and More. IJFG.com IJFG.com
RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided
into several different kingdoms, regions, and areas. Players can travel
throughout the gaming world on foot, by using magical teleportation spells or
devices, or mechanical means of transportation. Each region offers different
types of monsters, materials, and quests to challenge players. Players are shown
on the screen as customisable avatars. They set their own goals and objectives,
deciding which of the available activities to pursue. There is no linear path
that must be followed. Players can engage in combat with other players or with
monsters, complete quests, or increase their experience in any of the available
skills. Players interact with each other through trading, chatting, or playing
combative or cooperative mini-games.
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IJFG.com
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